WEEK 1 - CONCEPT IDEAS
For my semester lighting and texture project, I want to compose a horror scene. I have two ideas that I'd like to explore for this: a Japanese themed forest scene with traditional Shinto temple architecture and an inspired recreation of the television scene from the Poltergeist. For either of these scenes, I want to accomplish an unsettling atmosphere through the use of lighting and the environmental design of both scenes. To do this, I gathered references to baroque lighting in paintings, which focus on a high contrast of light and shadows to create a focus on a single subject.WEEK 2/3 - GREYBOX
WEEK 4 & 5 - IMPORT TO UE4
Having finished the initial greybox in Maya, I have moved on to importing the model into Unreal Engine. This was relatively easy and after a bit of time reassembling my scene as I had it in Maya, I was able to create a simple collision on the ground and objects around the scene and play test it out.
The play test went relatively easy. The first issue I encountered was in the height of the torii gates which can impede the player’s movement since the incline is so steep. Adjusting the height of the torii allows for easier movement up the slope, though the height of the character will hardly be a concern for this project as it will be in first person rather than third person.
After the few necessary adjustments, I was able to start importing the actual assets I want for my scene from the megascan library and start to construct which pieces would go where. The megascan library has most of the key elements of my scene that I wanted, the stone lanterns, the dog statues, the ground, the broken steps, and the foliage, but the two most important elements I’ve yet to decide whether or not to model myself or buy online. The torii gates and the final shrine are the two pieces I’m left missing, still browsing around to find out where exactly I can find ones that will not only match the realistic setting I’m going to create but also fit the more worn down vibe that my scene is composed of.
Once I’ve finished importing the necessary components to my project, my next plan is to adjust the lighting and create the amount of atmospheric fog I want. My plan is to use floating-point lights along the edge of the scene to create will-o-wisp like creatures that will follow the camera movements up the steps and maybe use them for the lanterns along the path as well. I plan on using a skylight to create more of a moon lit effect, perhaps play with some direction lighting as well to create moonbeams through the dense trees, unless Unreal has light beams I can simply add. Overall lighting-wise, I want to create a darker scene that has elements of more natural lighting with noticeable supernatural lighting which guides the camera and I think to achieve this I might play around with light colours to achieve a mix of natural and supernatural lighting.
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